A new disease is spreading amongst the technological elite, the pop culture savvy, and the data trash. It only takes a second to become infected; the disease takes shape in a myriad of ways; and sources of the disease are many, though the carriers are large, multinational entities such as MySpace, YouTube, Friendster and Facebook. Yet even these sites are not the sources of the disease, as advertisers, music, and movie producers provide the content and we do the work for them by providing the market research needed to create these products. We are also the carriers and infectors. Welcome to the new virus.
Viral Marketing is a form of advertising spread by word-of-mouth or through the internet and is shared directly from one person to the next, in essence "infecting" them with the newfound awareness of a brand, musician, movie, television show, or product. Viral advertising makes use of pre-existing social network sites and can spread rather quickly. The virus spreads at an exponential rate, and on the web is not restricted by geopolitical boundaries. This has also led to the phenomena of the web celebrity, such as lonelygirl15 and geriatric1927. Media critic Douglas Rushkoff was the first to write about Viral Marketing in his book Media Virus: Hidden Agendas in Popular Culture and has created the PBS frontline documentaries The Persuaders and The Merchants of Cool.
The trend of the product being toted in a short film came about at the beginning of the information age. In 1984, Ridley Scott directed a 60-second short film for Apple computers after completing the movie Blade Runner. The commercial was set in a totalitarian Orwellian nightmare and featured an athlete carrying a sledgehammer running towards a giant screen projecting the ghostly face of Big Brother giving a speech on "the glorious anniversary." The athlete throws the hammer at the screen, destroying it, and the narrator proclaims, "On January 24th, Apple Computer will introduce Macintosh. And you'll see why 1984 won't be like 1984." Advertising Age named it Commercial of the Decade for the 1980s and when it aired during Superbowl XVIII it reached 46.4% of households in America. The film cost $800,000 to make and another $800,000 to air on television, but the attention and airplay it received in news media after it first played was worth more than the cost of production.
Dove states on their website that they have "...created the Dove Self-Esteem Fund as an agent of change to educate and inspire girls on a wider definition of beauty and to make them feel more confident about themselves." The site also features a short film titled "evolution" that shows the steps it takes to turn an average girl into a model, including digital manipulation leading into an unattainable vision of "beauty." The ad has not been aired on television yet, but has been distributed on the campaign´s website and has been viewed more than three million times on YouTube as of November 4, 2006.
How can we argue against a campaign that is so righteous in its intent to promote and increase the self-esteem of teenage girls wrought with anxiety caused by the superficialities of the beauty industry? Quite easily, in fact. We don´t need Dove to tell us we´re beautiful just the way we are--we know that for ourselves. But wait! On the commercial, one woman has large hips and small breasts, another has freckles, and they all have curves in all shapes and sizes! Furthermore, the women they feature in their commercials are still beautiful, with flawless skin, beautiful smiles, gorgeous hair, and stunning eyes. None of them have slightly yellowed teeth, scars or acne. They advertise a surface fetish that is painted upon different shaped canvases but the ideals are hollow and praying on the insecurities of the image-conscious women who have fueled the beauty industry.
The goal of both campaigns is to trick people into thinking they have discovered the next big thing in technology, playing on their psyches and making them believe they have made this discovery in a chance encounter. Gary Rushkin, the director of the Ralph Nader non-profit organization Commercial Alert, calls the tactic, "...deceptive, people will be fooled into thinking this is honest buzz." Paul MacFarlane, who is co-owner of the Experiment advertising firm and has done work for Southwestern Bell and Anheuser-Busch claims that, "It is reprehensible and desperate, they are trying to fabricate something that should be natural."
Crafted by 42 Entertainment--creators of The Beast, an online mystery/scavenger hunt created for the movie AI--the campaign has depth and a mosaic of complex elements. USB thumb drives have been found along the route of the European tour which include static buzz that, when run through a spectrograph reveal phone numbers to access new song samples or find a new piece of the puzzle. The website Art Is Resistance provides stencil, poster and sticker designs that can be printed off and put up around your area, and only those "in the know" will understand the symbolism behind it.
Rolling Stone calls the enthusiasm behind the campaign a "marketing team's dream." Trent Reznor (frontman for Nine Inch Nails) claims that "The term 'marketing' sure is a frustrating one for me at the moment. What you are now starting to experience IS 'year zero'. It's not some kind of gimmick to get you to buy a record - it IS the art form... and we're just getting started. Hope you enjoy the ride."
We're constantly subjected to viral temptations on the Internet. Gmail asks us if we want to invite the recipient of our message to start an account. Furthermore, with our Gmail account we are given the opportunity to invite one hundred of our friends to join. The work is now taken out of the hands of the company and is eagerly spread by its users. YouTube is designed for us to share the videos through e-mail or easy access to links for us to post to the blogs, forums, and journals we frequent. But viral advertising goes beyond the rhizomatic nature of the internet. The content is delivered with the explicit intent of spreading the awareness of a brand or product without the provider having to click a button.
Sources
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